Tag: Taito

Lost Magic – Review

My favorite videogames are the ones most people don't think to make. I'll spend money just for the chance to run a farm, to whack frogs into holes with golf clubs, to rain destruction upon my enemies using calligraphy. Heck—innovation-lust is the reason I bought a Nintendo DS in the first place. But after playing Lost Magic, I have to wonder: is innovation enough to make a game any good?

Exit – Review

Without a doubt, the next generation of hardware should be pretty fantastic from a technical standpoint—and by extension, the games should be too. These superpowered machines are more potent than ever, and it's pretty clear that the stakes are being raised for developers who want to compete; the market is being driven towards an endless cycle of must-be-a-blockbuster.

Graffiti Kingdom – Review

When I reviewed Magic Pengel: The Quest for Color in 2003, I was blown away by the freedom of creativity and customization it offered. That game contained a very powerful drawing engine which was capable of taking player-created images and instantly translating them into interactive 3D characters. Without overstating the case, I thought that what this engine was capable of was flat-out amazing.

Power Shovel – Review

Nobody can accuse the Japanese of being boring when it comes to their hobbies, interests, and obsessions. Anyone who dabbles in Japanese culture or frequents import shops can tell you that not only do the Japanese create all of the coolest toys, they also come up with some of the funkiest, craziest, and most off-the-wall stuff youve ever seen.

Power Shovel – Consumer Guide

Parents should resist picking up Power Shovel. While it appears from the cover to be a game that most young fans of construction equipment would want to check out, mastering the controls is going to be astronomically far above the heads of most children. Unless youre shopping for an older […]