Have Grimoire, Will Travel
HIGH Satisfying combat, beautiful locations.
LOW Restarting from the beginning of a world when Remi is defeated.
WTF so, it just ends like that?
Welcome to This Is Not A Review. In these
articles we discuss general impressions, ideas and thoughts on any given game,
but as the title implies, it’s not a review. Instead, it’s an exercise in
offering a quick recommendation (or dismissal) after spending enough time to
grasp the ideas and gameplay of a thing without necessarily playing it from A
The subject of this installment: Windscape, developed by Magic Sandbox and published by Headup Games.
A Link To The Future
HIGH Refined systems, upgraded graphics, and the same sense of speed.
LOW Perfunctory multiplayer and poorer performance on Switch.
WTF What future Fate games will be colonized by Fate/Grand Order?
HIGH Plane explosions are notably satisfying.
LOW The 15-ish hours of grinding to get every plane. Per faction.
WTF You want me to sink a German Aircraft Carrier? Um… What?
Accessible Arcade Action
HIGH Zooming around an arena with a fully-powered robot.
LOW Without the speed boost, it can feel like a slog through mud.
WTF The drone-like helo attack.
Gravity, both as a concept and gameplay mechanic, is great to employ in a videogame. Gravity Rush is a great example — main character can float at will and fall through the sky, and I enjoyed playing with those abilities and traversing its world.
It Runs Out Of…
Elegant card system, lots of charm.
LOW Not enough depth, gets repetitive too soon.
How does the little bird steer the
Fore! Cards To Solve. Or Maybe Three.
elegant and player-friendly.
It’s all good.
WTF Why aren’t
more puzzle games this chill?
Pea? Yes. Awesome? Meh.
HIGH The sweet, sweet nostalgia of Game Boy inspired graphics.
LOW Looking at the same assets over and over. And over. And over.
WTF The game is about a leaping pea.