Tag: SWERY 65

GameCritics.com Podcast Episode 42: Deadly Premonition

Deadly Premonition: Shovelware or Game of the Year? We're pretty enamored with it, and we spend the entire show telling you why. We discuss its critical response, its connection to Twin Peaks, the mystique of Francis York Morgan, and why it may feature the best storytelling in the history of games. A NOTE ABOUT SPOILERS: The first half of the show is spoiler-free; the second half is spoiler-packed. We tell you when to stop listening if you want to experience the ending yourself (which you absolutely should). Featuring Brad Gallaway, Dan Weissenberger, Richard Naik, and Tim "Call Me Tim" Spaeth.

Download: Right click here and select "Save Target As…"
Subscribe: iTunes | Zune | RSS
Read: Transcript

Games discussed:

Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.

The Manner in which Unforgivable Design Mistakes can be Overlooked (Deadly Premonition is the Game of the Year, Part 7)

Deadly Premonition Screenshot

I'm going to go out on a limb here and assume you're familiar with the game Bionic Commando for the Nintendo Entertainment System. Not the excellent remake for modern systems, or the 3D sequel, both developed by GRIN. No, I'm talking about the original version, because it's extremely similar to Deadly Premonition in one key way. Both feature crippling design flaws that result from poor documentation.

The First Unforgivable Design Mistake (Deadly Premonition is the Game of the Year, Part 3)

Deadly Premonition Screenshot

Is that Deadly Premonition features combat. Any combat at all. Everything bad that has been said about this game’s combat is most likely true—even the farthest-flung flights of exaggerated embellishment. Yes, killing enemies in this game is as unbelievably frustrating and painful as trying to extract your genitals from a saw-toothed vise made out of acid.