Platform: PlayStation 2
Final Score: 8
Platform: PlayStation 2
Final Score: 8
I'm certain there's a great story to be told about the troubled six-year development of Deadly Premonition, and I'm even more certain that this interactive guide isn't the place to find it. It does, however, offer a degree of insight into the mindset of the man behind its madness, Hidetaka "Swery" Suehiro, and in places is every bit as esoteric as the game itself.
HIGH "Let's re-release Deadly Premonition!"
LOW "Let's add a ridiculous story bit that confuses Joe Gamer even more!"
WTF "Let's charge for DLC when the game is almost exactly the same!"
HIGH Wow, the fighting controls are now on par with Silent Hill from 10 years ago!
LOW Not one technical flaw has been fixed. The framerate is worse.
WTF Who thought adding a terrible framing device was a good idea?
Just like Handel, the digital craftsman Hidetaka Suehiro seems equally excited, baffled, and reluctant to continue work on his most successful game yet, Deadly Premonition—a game that, dare I say it, could be a similarly-praised work hundreds of years from now. The game is being re-released this March as a PlayStation 3-exclusive entitled Deadly Premonition: The Director's Cut. I was lucky enough to be able to sit down with the man and his producer, Tomio Kanazawa, last week to discuss the details. It was an event that was sometimes as intentionally mysterious as the goings-on in the game's fictional hamlet of Greenvale, but thrilling nonetheless.
It's the beginning of the new year, which means it's time to look at the high points offered by last year's games. So, without any further ado, let's get listing!
Deadly Premonition.
That's it. Play it ten times.
I have been accused of being a chauvinist for the cause of Deadly Premonition—that my love for the game eclipses any ability to think critically about its flaws. I don't believe this is the case, and I'm happy to admit it that the game is loaded with flaws.
In the last article I skipped over yet another fascinating detail of the game's story, but not without cause. I've previously discussed just how voluminous the game's supplemental material is, and how it's profoundly worth it for the player to take the time to fully explore Greenvale—there's one problem with it, however. In order to see everything, the game absolutely must be played twice.
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