If the success of Fall Guys: Ultimate Knockout has taught us anything, it’s that it’s possible to make a successful battle royale without the use of guns or crafting. As the genre becomes increasingly popular, it’s interesting to see the different spins developers add to the ‘last person standing’ style of play. Spellbreak‘s twist? Fantasy.
The Nautilus’ Garden In The Sun
HIGH Perfecting my all-bamboo watercraft.
LOW Dying because I was too weak from hunger to hunt for food.
WTF Seriously, how is there not a hunger meter separate from Stamina?
Help (Desperately) Wanted
HIGH The writing.
LOW The learning curve.
WTF Nothing like a cheery Bolshevik.
HIGH The concept is still gold.
LOW Both of the PS2 iterations are better
WTF How did so much survival get left out?
A Familiar Journey
HIGH Finding a sweet new backpack to carry more stuff in.
LOW The combat is super, super basic.
WTF The best backpack I found was two treasure chests
lashed together with a belt.
While I can’t say for sure what’s going on inside the developers’ heads, it’s impossible to look at Planet Nomads’ aesthetic and not come away with the impression that – at least on some level, the game exists as a way to make good on No Man’s Sky’s promises. It’s a game matching NMS’ 70s sci-fi look but keeping the scope to a single planet. Will setting more modest goals lead to a better result?