More than any other game I've played, Suikoden V makes me see the gulf between my altruistic avatar and my greedy, egomaniacal self. Twists in the story nudge me in this direction. The hero recruits a tactician, and we find out that she's worked for the enemy at one time. But she eventually turned against them, and the villains wonder if she'll do the same to the prince.
According to the ESRB, this game contains: Mild Language, Partial Nudity, Use of Alcohol, Violence
According to the ESRB, this game contains: Mild Cartoon Violence, Mild Language
Ah, Suidoken. When is this series ever going to get back on its feet? Pound for pound, I would say that the first two games in the series can hold their own against any other role-playing games (RPGs) out there. Suikoden II in particular still ranks as one of the best RPGs I've ever played, period. With such a strong start, I seriously don't understand how it's possible that the developers behind the more recent installments keep dropping the ball. III was painfully slow and IV was a bizarre seagoing deviation leaving most fans with a bad taste in their mouths. Striking out in a different direction and hoping to revive this flagging series, Konami brings us Suikoden Tactics.
The game's most obvious failing is in its very design. While previous Suikoden games have been relatively short by RPG standards, they've always managed to tell epic tales. In a lot of ways, this was a plus—the older games always told grand stories without the narrative fat that's become so common in the genre. Suikoden IV attempts to continue this tradition; it doesn't have any narrative fat, but that's generally because it doesn't have much of a narrative at all. Earlier titles in the series gradually ramped up in terms of action, but Suikoden IV is content to spend the entirety of the game languishing in second gear. It presents moments where it seems like things are going to rev up and finally go somewhere, but they never do. Because of this, the game never really achieves a sense of urgency.
According to ESRB, this game contains: Mild Language, Suggestive Themes, Use of Alcohol, Violence
"Suikoden Means War," cried the U.S. print ads for Suikoden II, though the translation was far from accurate. "Suikoden" is actually an English-Japanese transliteration for "Shui Hu Zhuan," the title of a fourteenth-century Chinese novel familiar to some as Outlaws Of The Marsh. But the mistake should be forgiven. Suikoden II is good enough to stake a new claim on an old word. It conveys the turmoil of war with the ring of truth.
According to ESRB, this game contains: Mild Animated Violence, Suggestive Themes