Holding Out For A Hero
HIGH Lots of Suda’s trademark style.
LOW The gameplay’s nowhere near as inspired.
WTF Travis’ cat is capable of operating a fax machine.
Sometimes, good things just sort of land in your lap.
You might be walking down the street and see a dollar just laying in your path. Maybe a barista asks if you’d like a drink for free that she made and nobody wanted. Other times, it might be something more substantial, like visiting a foreign land to attend a game convention and getting to interview some of the most important and well-recognized names in the Japanese games industry.
In my case, that last one is exactly what happened to me.
Free-To-Slay HIGH The gameplay loop is incredibly addicting. LOW Getting one-shotted by Haters twice my level. WTF The prices of some items in the PSN store… There’s a lot to be said for simplicity of design and a focus on core ideas. I played an absurd number of games […]
In 2026, a massive cataclysm will rock the world. Earthquakes will ruin nations, chunks of Japan will fall into the ocean, and a massive city-spire known as the Tower of Barbs will rise from the sea and beckon adventurers to explore its heights. Oh, and a skateboarding grim reaper wearing 3D glasses will also be there to dole out advice to those who dare the climb.
HIGH Pulling off a long combo string, ending in a flashy execution.
LOW The gigolo missions, the level design… most of it, really.
WTF How does Suda keep getting to make games?
HIGH The first four levels have style for miles.
LOW The final level is boring, and the last boss is infuriating.
WTF The dry-humping piggybacker.
HIGH The Moor Pu Dekcuf.
LOW The "Big Boner" and chase sequences.
WTF Justine looks like a reject from the Metal Gear Solid series.