HIGH Suplexing alligators, hell yeah!
LOW Defensive options in combat often feel inaccurate and clunky.
WTF Did I miss the reasoning behind Doctor Naomi being turned into a tree?
HIGH Suplexing alligators, hell yeah!
LOW Defensive options in combat often feel inaccurate and clunky.
WTF Did I miss the reasoning behind Doctor Naomi being turned into a tree?
Sometimes, good things just sort of land in your lap.
You might be walking down the street and see a dollar just laying in your path. Maybe a barista asks if you’d like a drink for free that she made and nobody wanted. Other times, it might be something more substantial, like visiting a foreign land to attend a game convention and getting to interview some of the most important and well-recognized names in the Japanese games industry.
In my case, that last one is exactly what happened to me.
Free-To-Slay HIGH The gameplay loop is incredibly addicting. LOW Getting one-shotted by Haters twice my level. WTF The prices of some items in the PSN store… There’s a lot to be said for simplicity of design and a focus on core ideas. I played an absurd number of games […]
In 2026, a massive cataclysm will rock the world. Earthquakes will ruin nations, chunks of Japan will fall into the ocean, and a massive city-spire known as the Tower of Barbs will rise from the sea and beckon adventurers to explore its heights. Oh, and a skateboarding grim reaper wearing 3D glasses will also be there to dole out advice to those who dare the climb.
HIGH Pulling off a long combo string, ending in a flashy execution.
LOW The gigolo missions, the level design… most of it, really.
WTF How does Suda keep getting to make games?
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