
The games-as-service model isn’t exactly barren ground these days, with some of the most popular titles in the world embracing this method of content delivery. Sure, some of the notables such as Apex Legends and Halo Infinite are in completely different genres, but fundamentally they’re all competing for the limited time players have available. The goal is to hook people for the long haul so that they (hopefully) provide a steady stream of revenue for years to come.
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