Wandering Warriors Of Woe

HIGH Unsurpassed storytelling. Fantastic takes on classic characters.
LOW Some fiendishly difficult battles. Clues are difficult to discern.
WTF Arthur abandoned Excalibur??!?!?
HIGH Unsurpassed storytelling. Fantastic takes on classic characters.
LOW Some fiendishly difficult battles. Clues are difficult to discern.
WTF Arthur abandoned Excalibur??!?!?
HIGH Brilliant illustrations, solid writing, great music.
LOW Poor AI/pathfinding, uneven balance, large armies are awkward to control.
WTF It’s 2020 – why are we still putting stealth missions into RTS games?
HIGH Great malleability in approaches to play.
LOW That tutorial.
WTF It has been tracking my progress since early access.
HIGH Gorgeous artwork complements an enthralling sci-fi narrative.
LOW Gameplay needed more Vanillaware visual flair.
WTF Press triangle to consider the Hemborger!
HIGH The years of polish put towards the content show.
LOW The menus and system feel… familiar.
WTF I’ve never heard of a F2P do this before.
HIGH The unique minion movement system accents strategic elements.
LOW Starting a new run.
WTF The kamikaze minion.
HIGH A new spin on XCOM-style turn-based tactics.
LOW Hardcore mode.
WTF That Xbox cover art.
HIGH Hyper-crunchy team-based tactics. Lesbian cowgirls.
LOW Playing 3/4ths of the boat level without knowing I could swim.
WTF Why can’t I pick up ammo and give it to a teammate?
HIGH Dynamic characters and decisions.
LOW Keeping track of which petitioner is which.
WTF Deaths that are spoilers.
HIGH Rich tactical gameplay, sharp writing, great tactical UI.
LOW Inconsistent pacing, numerous technical issues, simplistic AI.
WTF If alien captures are critical, why are non-lethal weapons so weak?
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