A Near Mouse-terpiece
HIGH Familiarizing oneself with the intricate layout of the fortress.
LOW Way too many fetch quests.
WTF That’s an ending?!
In my recent review of Hitman Episode 2, one complaint was about the “Elusive Target” missions — despite the game debuting two months ago, that section of the Hitman menu remained blank. IO Interactive hadn’t said what those missions would consist of, nor had they set a release date for them. As luck would have it, the first Elusive Mission launched the day my review went live, so consider this an amendment about this formerly-absent content.
HIGH Feels like a love letter to fans
LOW Save restrictions in secondary game modes
WTF NPCs still referencing a target and not reacting much after he’s been killed
The Manhunt'n Project is back for more!
This week I'm joined by Melissa, who goes from never having heard of Manhunt to being a huge fan of it over the course of 90 bloody and foul-mouthed minutes!
Check out the video for hypergore, pornography criticism, and so many beheadings!
Some years back, Rockstar released the game 'Manhunt' on an unsuspecting world, scarring many people for life. Now, more than a decade on, I think it's time that we look back on that game and try to analyze its impact on the culture at large. How will I accomplish this? […]
HIGH Top-notch worldbuilding and a stellar voice cast…
LOW …wrapped around a lukewarm stealth game
WTF Using Hotline Miami to ruin an innocent man's life