Tag: Star Wars

Star Wars Episode I Jedi Power Battles – Review

What's worse is that some of their best games were actually created by other companies: like the Star Wars series (developed by Capcom) on the Super Nintendo and Star Wars: Rogue Squadron (developed by Factor 5) for the Nintendo 64. It's likely that the potency of the Star Wars license is why this division continues to exist. Their latest is a side-scrolling fighting game called Star Wars Episode I: Jedi Power Battles and it's close to being a game that LucasArts finally got right.

Star Wars Episode I Racer – Consumer Guide

Any fan of the movie will love this game. It doesn't have a deep story but that's not its draw anyway. It successfully takes one segment from the movie and lets you be a part of it. Racing fans will love it because it handles better than most other racers […]

Star Wars Episode I Racer – Review

You are familiar with the hype and whether it was generated by the media, George Lucas, or the fans themselves, it's helped to sell everything and anything Star Wars. Whether a product was any good was irrelevant, if it was graced with Star Wars, it was a must-have for any "true" fan. So as soon as Nintendo announced that they had a limited exclusivity deal with LucasArts, many in the media saw it as a coup for Nintendo. Others, however, doubted the game's significance because although it carried with it a big-license name, Pod Racer (as it was then called) was still merely a racing game.

Star Wars Episode I The Phantom Menace – Second Opinion

I take exception to the comparison Chi made of The Phantom Menace to Super Mario 64 and the Legend Of Zelda: Ocarina Of Time. Being a fan of both games, I can say that The Phantom Menace has little to show in terms of inspiration from either masterpiece. What I do see is that LucasArts wanted to capitalize on the trend of third-person perspective titles and the Star Wars prequel license at the same time.

Star Wars Episode I Racer – Second Opinion

Perhaps the best aspect of Racer is that it positively draws from the movie, including a temporary boost and repair feature that Anakin Skywalker clearly utilizes in the movie. These two features add an extra dimension because a level of on-the-fly resource management, not often seen in racing games, is introduced.

Star Wars Jedi Knight: Dark Forces II – Second Opinion

I wasn't at all as enamored with Jedi Knight as Chi was. Jedi Knight was a great idea but it felt old right from the moment I first played it and I never actually felt like I was a Jedi. Plus, seeing a Jedi storm through levels with a phaser just looks plain wrong and feels even worse. You're given a light saber, a first (to my knowledge) in a Star Wars game, as well as the ability to use the force to push and pull things. They're cool features that are pulled off well but neither can take away from the blandness that saturates the game.