HIGH It’s an excellent 2D homage to the Souls series.
LOW The many, many platforming sections leading to an ambush.
WTF Wait, why is this boss suddenly here AGAIN?!
HIGH It’s an excellent 2D homage to the Souls series.
LOW The many, many platforming sections leading to an ambush.
WTF Wait, why is this boss suddenly here AGAIN?!
During the (approximately) six hours I’ve spent in the Lands Between during the recent Elden Ring closed network test, my initially-high expectations were quickly met — and then surpassed with ease. The feeling I was left with after the trial period is one of genuine interest and intense anticipation to dive back in. It seems that not a single minute of the three full years FROM Software reserved to develop this vision went by in vain. I was also glad to see that George R.R. Martin’s contributions are present and impactful, his influence seen in some deep layers of lore, worthy of peeling off and revealing one by one.
If you’ve experienced FromSoft’s blood-boiling, hardcore RPGs, you’ll know that the company managed to establish a sub-genre focused on experiencing defeat over and over again to achieve victory in the end. Reception is generally split – players either love its delicate design or hate the unforgiving nature of its world and combat.
HIGH Tight action, deep systems. The blue gravestones.
LOW The controller mapping for demon powers makes no sense.
WTF Basic backstabbing is hidden in a locked skill tree.
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