If you’ve experienced FromSoft’s blood-boiling, hardcore RPGs, you’ll know that the company managed to establish a sub-genre focused on experiencing defeat over and over again to achieve victory in the end. Reception is generally split – players either love its delicate design or hate the unforgiving nature of its world and combat.
HIGH Tight action, deep systems. The blue gravestones.
LOW The controller mapping for demon powers makes no sense.
WTF Basic backstabbing is hidden in a locked skill tree.