HIGH A beautiful Lovecraftian atmosphere.
LOW Environments feel empty and desolate.
WTF Replenishing weapons after death gets old reaaaallllyyy quick.
HIGH A beautiful Lovecraftian atmosphere.
LOW Environments feel empty and desolate.
WTF Replenishing weapons after death gets old reaaaallllyyy quick.
HIGH It’s an excellent 2D homage to the Souls series.
LOW The many, many platforming sections leading to an ambush.
WTF Wait, why is this boss suddenly here AGAIN?!
HIGH Integrating shooting mechanics into the gameplay is interesting.
LOW It gets the basics wrong, and its few fresh ideas are flawed.
WTF Releasing this game so close to the defining example of the genre!
HIGH Finding out how the combat was supposed to work.
LOW The melee combat.
WTF Dolmen is a crystal, by the way.
During the (approximately) six hours I’ve spent in the Lands Between during the recent Elden Ring closed network test, my initially-high expectations were quickly met — and then surpassed with ease. The feeling I was left with after the trial period is one of genuine interest and intense anticipation to dive back in. It seems that not a single minute of the three full years FROM Software reserved to develop this vision went by in vain. I was also glad to see that George R.R. Martin’s contributions are present and impactful, his influence seen in some deep layers of lore, worthy of peeling off and revealing one by one.
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