Welcome to This Is Not A Review. In these articles we discuss general impressions, ideas and thoughts on any given game, but as the title implies, it’s not a review. Instead, it’s an exercise in offering a quick recommendation (or dismissal) after spending enough time to grasp the ideas and gameplay of a thing without necessarily playing it from A to Z.
Terrence & Norwood In The Fog
HIGH Switching characters.
LOW Laggy combat.
WTF A talking egg?
Gimme Fuel, Gimme (Blue) Fire
HIGH A soulslike platformer!
LOW If I miss that jump one more time, I swear…
WTF Can someone Google what a fetish for elevators is called?
HIGH Great setting, neat concept, innovative mechanics. Streamlined.
LOW Fighting the heavy shield enemies is a huge drag.
WTF This prequel was more enjoyable than the full game that came later.
The staff at GameCritics were unusually excited about There is No Light, a successfully Kickstarted project coming from developers Zelart in Q3, 2021. In this rare double preview, we have thoughts from both Dan Weissenberger and Eugene Sax, each written independently of the other.
Space Hates You
HIGH Leaping around in low gravity outside the station.
LOW Trying to complete the baffling campfire sub-quest.
WTF The mad god boss fight is something else.
HIGH The abstract stone level. Simply stunning.
LOW Being near death and failing to land a health-restoring parry.
WTF The underdeveloped concept and lack of amenities.
HIGH Nailing the timing needed to consistently counter enemies.
LOW Having to use an item once before knowing what it does.
WTF An area that almost looks like something out of Control.
Fight The Unknowable Evil
HIGH The third attack spell is basically a cheat code.
LOW Losing to the first boss because he kept locking me in place.
WTF I beat the game and still have no idea what was going on.
HIGH Tight action, deep systems. The blue gravestones.
LOW The controller mapping for demon powers makes no sense.
WTF Basic backstabbing is hidden in a locked skill tree.