Streamlined Souls

HIGH Great setting, neat concept, innovative mechanics. Streamlined.
LOW Fighting the heavy shield enemies is a huge drag.
WTF This prequel was more enjoyable than the full game that came later.
HIGH Great setting, neat concept, innovative mechanics. Streamlined.
LOW Fighting the heavy shield enemies is a huge drag.
WTF This prequel was more enjoyable than the full game that came later.
The staff at GameCritics were unusually excited about There is No Light, a successfully Kickstarted project coming from developers Zelart in Q3, 2021. In this rare double preview, we have thoughts from both Dan Weissenberger and Eugene Sax, each written independently of the other.
HIGH Leaping around in low gravity outside the station.
LOW Trying to complete the baffling campfire sub-quest.
WTF The mad god boss fight is something else.
HIGH The abstract stone level. Simply stunning.
LOW Being near death and failing to land a health-restoring parry.
WTF The underdeveloped concept and lack of amenities.
HIGH Nailing the timing needed to consistently counter enemies.
LOW Having to use an item once before knowing what it does.
WTF An area that almost looks like something out of Control.
HIGH The third attack spell is basically a cheat code.
LOW Losing to the first boss because he kept locking me in place.
WTF I beat the game and still have no idea what was going on.
HIGH Tight action, deep systems. The blue gravestones.
LOW The controller mapping for demon powers makes no sense.
WTF Basic backstabbing is hidden in a locked skill tree.
HIGH The level design.
LOW The launch month.
WTF Those slime attack routines are lose/lose.
HIGH Yakumo. Or maybe Eva? Nah, it’s gotta be Yakumo.
LOW The combat’s just average, and there’s a ton of it.
WTF Who thought walking through dozens of memories at a snail’s pace was a good idea?
HIGH Capirotes.
LOW Too much insta-death platforming.
WTF Literally any cutscene out of context.
Recent Comments