Welcome to This Is Not A Review. In these articles we discuss general impressions, ideas and thoughts on any given game, but as the title implies, it’s not a review. Instead, it’s an exercise in offering a quick recommendation (or dismissal) after spending enough time to grasp the ideas and gameplay of a thing without necessarily playing it from A to Z. The subject of this installment: Dead Ink, developed and published by Offwidth Games.
HIGH Still the best example of a shooter-soulslike hybrid ever.
LOW Noticeable glitches, but none gamebreaking.
WTF How is that boss targeting me from behind the boss fog?!
HIGH It’s an excellent 2D homage to the Souls series.
LOW The many, many platforming sections leading to an ambush.
WTF Wait, why is this boss suddenly here AGAIN?!
HIGH Finding out how the combat was supposed to work.
LOW The melee combat.
WTF Dolmen is a crystal, by the way.
HIGH It’s one of the richest open worlds ever created.
LOW Endless imvasions.
WTF Seriously, how is anyone supposed to figures these sidequests out?
All That Is Golden
HIGH When the highest location on the map is also a climactic story beat.
LOW Scarlet Rot, this game’s version of the “toxic” ailment.
WTF That thing under Stormveil Castle.
If Elden Ring were the size of a normal From Software game, I’d have finished it by now. I’m 30 hours in — longer than my entire first run of Bloodborne — yet I’d be surprised if I were more than a third of the way through.
When I downed the first boss of Ember Lilies on my second attempt, I felt really good… at least, I did until she transformed into a walking Eldritch abomination with unnaturally long limbs and hair that looked like it came from The Ring. After she killed me, I expected a moment signaling that it was an unwinnable battle, but nope. I woke up on a bench outside of the boss room and it was time to try again.