I know that the very sight of my mediocre rating for such a highly touted game as Gran Turismo 2 will bring down the wrath of hundreds of fans crying "blasphemy." But before anyone ignites a torch or hurls a stone, please read through my review and try to understand my perspective first.
Gran Turismo 2 is like a Holiday Inn—it gives you more, and more is better. It succeeds in making the original PlayStation mega hit, Gran Turismo look obsolete, when in fact the difference between the two is marginal. No drastic changes have been made to the game's basic structure, there's just more of everything: more cars, more tracks, more options, more involved gameplay, more sounds and more music. Gran Turismo 2 succeeds because it's the complete package—a more comprehensive and ultimately more satisfying racing simulation than its predecessor.
According to ESRB, this game contains: Comic Mischief, Mild Animated Violence
I must admit, early on in the game, I wasn't overly impressed with Grandia. I liked the overall production values with the exception of the terrible voice acting, but I had issues with other elements. I found manually rotating the camera-angles to be an awkward and disorienting experience for a console RPG.
The battle system in Grandia is one of the best I've ever seen and this is all the more impressive when one considers that the game's two years old now.
While I agree with some of Dale's gripes, I had a slightly more positive reaction to Lammy. Many of my own initial complaints stemmed more from the start of the game, which seems to mirror PaRappa too closely.
PaRappa was the first music-based video game to hit the market and when gamers took to it right away, it changed just about everything in the industry.
According to ESRB, this game contains: Comic Mischief
I'm not going dispute Dale or anyone else about how innovative the control scheme is. Ape Escape brilliantly incorporates the Dual Shock controller much the same way Super Mario 64 did with the Nintendo 64 controller, but my praise ends there.