I must admit, early on in the game, I wasn't overly impressed with Grandia. I liked the overall production values with the exception of the terrible voice acting, but I had issues with other elements. I found manually rotating the camera-angles to be an awkward and disorienting experience for a console RPG.
The battle system in Grandia is one of the best I've ever seen and this is all the more impressive when one considers that the game's two years old now.
According to ESRB, this game contains: Comic Mischief, Mild Animated Violence
PaRappa was the first music-based video game to hit the market and when gamers took to it right away, it changed just about everything in the industry.
According to ESRB, this game contains: Comic Mischief
While I agree with some of Dale's gripes, I had a slightly more positive reaction to Lammy. Many of my own initial complaints stemmed more from the start of the game, which seems to mirror PaRappa too closely.
So here we are with an analog controller with TWO joysticks and a built-in rumble (they call it "vibration") support and a new 3D platformer called Ape Escape. The game was supposed to be launched with the new controller but instead got delayed, so Sony bundled it with the new PlayStation systems and hoped for the best. So here we are half a year later with Ape Escape in hand.
Parents should definitely put this near the top of their list for kids. Ape Escape is not a technical wonder. Veteran gamers will certainly be turned off by the primitive look of the game as well as the simplistic premise and story. As seen in Chi's review, the new control […]
I'm not going dispute Dale or anyone else about how innovative the control scheme is. Ape Escape brilliantly incorporates the Dual Shock controller much the same way Super Mario 64 did with the Nintendo 64 controller, but my praise ends there.