This could have been a solid baseball game in terms of graphics, control and gameplay, but in the end, the game simply lacks polish. On the paper, I'm sure the developers felt the many features included in this year's entry would make it a serious contender, but the final results are so poorly executed that it has the same empty feel of walking a runner home to end the game.
It's very difficult to think of NFL GameDay 2001 as a new release, because it's just a rehash of last year's NFL GameDay 2000. Actually, it's not even a rehash, because "rehash" implies "revision."
It's really hard to consider buying a 32-bit football game when Sega's NFL 2K1 is readily available to anyone wanting the ultimate NFL game, but NFL GameDay 2001 doesn't even try to make a case for itself by recycling the same gameplay formulas and stale visuals. The game does offer […]
I genuinely liked the game and believe it could have earned a higher rating had Sony created a more original set of characters, stronger storyline and lost many of the clearly Final Fantasy VII inspired themes.
When I first started playing The Legend of Dragoon, I told myself, "OK, when I write up my review, I won't focus on its similarity to Final Fantasy VII (FF7) like everyone else has." Well, here I am writing my review, and all I can think about is its similarity to FF7, and how stale and unoriginal the whole experience is.
According to ESRB, this game contains: Animated Blood, Animated Violence
The original Syphon Filter was an all out mission-based action title that had a lot going for it to separate it from the pack. Using an over-the-shoulder perspective, it placed you in the role of Gabriel Logan (Gabe to his friends) as he chases after members of a terrorist group and tried to prevent them from destroying the city. Plus, while hes at it, he had to capture a top-secret biological agent called the Syphon Filter. The game hinged on me completing a series of main objectives (one per level), but in order to meet those objectives I had to complete smaller, more specific tasks in a predetermined order. These tasks ranged from hostage rescues to bomb defusals and, to 989 Studios' credit, they were meshed seamlessly into the overall storyline of the game.
My experience with the original Syphon Filter was limited to the extremely brief demo that came with my PlayStation. On that basis, I somehow concluded that the game was a cheap Metal Gear Solid ripoff (at the time, I was utterly engrossed in the Hideo Kojima masterpiece and didn't want to be bothered). Now that I've played Syphon Filter 2, I not only realize that my skepticism of the first game was unfounded and ridiculous, but that I also may have missed out on a pretty good 3-D action game.
I know that the very sight of my mediocre rating for such a highly touted game as Gran Turismo 2 will bring down the wrath of hundreds of fans crying "blasphemy." But before anyone ignites a torch or hurls a stone, please read through my review and try to understand my perspective first.
Gran Turismo 2 is like a Holiday Inn—it gives you more, and more is better. It succeeds in making the original PlayStation mega hit, Gran Turismo look obsolete, when in fact the difference between the two is marginal. No drastic changes have been made to the game's basic structure, there's just more of everything: more cars, more tracks, more options, more involved gameplay, more sounds and more music. Gran Turismo 2 succeeds because it's the complete package—a more comprehensive and ultimately more satisfying racing simulation than its predecessor.