I just can’t swing it
HIGH Its stylish aesthetic is well-realized
LOW The frustrating latter half of the game
WTF Could those rockets be any more uncomfortable to control?
Bonjour class! Welcome to Ludology 101. Matthew Wiese of the Singapore-MIT GAMBIT Game Lab talks about his work and his experience on the academic side of games. Is ludology as sleep-inducing as it sounds? No sir, and in fact criticism and academia may have more in common than you think. With Chi Kong Lui, Brad Gallaway, Mike Bracken, and Tim Spaeth. Happy Thanksgiving to all our listeners!
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HIGH Superb clarity of design and shockingly good production values.
LOW The extra S-levels at the end of the game can be hair-pullingly difficult.
WTF And this isn't a full-fledged Arcade game… why?