Tag: Shooting

Turok: Rage Wars – Second Opinion

Well first off, being the defensive player that I am I take issue with the design of the levels as well as Chi's "cowardly tactics" comment. I like wide open areas that allow for some degree of hiding and I wasn't thrilled by the fact that I couldn't go too many steps in some levels without running into another player or opponent. The other thing is the sheer monotony of the single player. Don't get me wrong it is functional but it's obviously been made for those who couldn't get enough of four-player GoldenEye 007 and Quake 64 II and are dying to build up their skills here and later show them off against friends.

Turok: Rage Wars – Review

Actually the third release bearing the Turok name, Rage Wars unlike its two previous efforts, jettisons the traditional one-player mode for full-featured multiplayer options instead. That's not to say that there isn't any semblance of a single-player game.

Medal of Honor – Review

The developers have taken the theme and backdrop story very seriously and it shows because the WWII iconography in MoH is captured beautifully not only in the costumes of the characters and the design of the architecture, but it also permeates through the detailed movie-like orchestra scores that make up the background music.

House of the Dead 2 – Review

The home version of House Of The Dead 2 is a pixel-perfect console port of Sega's popular arcade gore-fest franchise and as far as light-gun shooters go today, it's as straight forward as it gets. You won't find heated 2-player competition like in Point Blank, no ducking feature like in Time Crisis, or any attribute build-ups like in Elemental Gearbots.