Tag: Shooter

Black Bird Review

Feathery Fantastic

HIGH Incredibly smart, incredibly tight design.

LOW The final boss bullet hell is a bit much.

WTF I’m still a little hazy on the story’s finer points.


Rise & Shine Review

It Does Neither

HIGH Some lovely animation and music.

LOW An awkward tone and a terrible sense of humor.

WTF The idea of clearing the final level on Switch without the Pro Controller.


Immortal: Unchained Review

 Nothing But Bits

HIGH Some strong visual design… in spots.

LOW Too many to count, but those damn teleporting enemies rank high.

WTF Arlen is one of the messiest boss battles I’ve ever seen.


H1Z1: Battle Royale Review

Better Than Radical Heights, I Guess

HIGH The usual thrill of placing high among such a large group of players.

LOW The game is ugly to the point of being difficult to read.

WTF Incentivizing cosmetic rewards in a game with zero visual panache.


Kero Blaster Review

Amphibious Ops

HIGH A frog with guns and a jetpack… Pretty sure I’ve had this dream a few times.

LOW The run-up to the final boss is a little too long.

WTF I’m still not sure what the story was about.


Mothergunship Review

That’s A Lot Of Robots…

HIGH filling entire rooms with laser beams and explosive ordinance.

LOW losing EVERYTHING when you die.

WTF Why can’t I pop the party balloons with my punchy fists?


Earth Atlantis (Xbox One) Review

Al Gore Never Predicted This Difficulty

HIGH The sketch/parchment-like graphics are fantastic

LOW The premise is awesome… if only there was a plot to follow

WTF How does climate change result in mechanical sea beasts?


Milanoir Review

Spaghetti Sadness

HIGH Constantly being reminded of Hotline Miami, and those memories of happier times.

LOW Fighting the abysmal controls at every moment of play.

WTF Too much to list.


Amid Evil Preview

Two years ago, the overwhelming reaction to id Software’s amazing Doom reboot confirmed that there is a very real thirst, in this day and age, for old-school, fast-paced, no-BS shooters. No more huddling behind the nearest waist-high wall and occasionally popping my head out to fire at a distant gunner. I want to get out there, feel the wind in my face, and look my enemies in the eyes before I gib them messy. I’m still waiting for the rest of the triple-A industry to catch up in this regard – even Bethesda’s own Wolfenstein series leans a little too heavily on stealth and other such nonsense – but in the meantime, a number of indie devs have heeded the call.