Better Than Radical Heights, I Guess
HIGH The usual thrill of placing high among such a large group of players.
LOW The game is ugly to the point of being difficult to read.
WTF Incentivizing cosmetic rewards in a game with zero visual panache.
Two years ago, the overwhelming reaction to id Software’s amazing Doom reboot confirmed that there is a very real thirst, in this day and age, for old-school, fast-paced, no-BS shooters. No more huddling behind the nearest waist-high wall and occasionally popping my head out to fire at a distant gunner. I want to get out there, feel the wind in my face, and look my enemies in the eyes before I gib them messy. I’m still waiting for the rest of the triple-A industry to catch up in this regard – even Bethesda’s own Wolfenstein series leans a little too heavily on stealth and other such nonsense – but in the meantime, a number of indie devs have heeded the call.
I have to admit, I tense up a little whenever I see “Xbox One Game Preview” in the title of something I’m playing. It’s not that there aren’t some fantastic experience to be had (because there are!) but these words can also mean crippling bugs and glitches galore while exploring a fantasy landscape.