Welcome to a new regular feature here at Gamecritics –This Is Not A Review. In these articles we discuss general impressions, ideas and thoughts on any given game, but as the title implies, it’s not a review. Instead, it’s an exercise in offering a quick recommendation (or dismissal) after spending enough time to grasp the ideas and gameplay of a thing without necessarily playing it from A to Z.
The subject of this installment: SEUM: Speedrunners From Hell by Pine Studio
SEUM: Speedrunners from Hell is, in short, a first-person Super Meat Boy-inspired platformer with a heavy metal flair and a dash of Quake‘s speed thrown in for good measure.