HIGH High-energy, fast pace and refined systems.
LOW Making the first boss a balls-hard Sekiro homage was a huge mistake.
WTF Where is that village key? And why are arrows so expensive?!?
HIGH High-energy, fast pace and refined systems.
LOW Making the first boss a balls-hard Sekiro homage was a huge mistake.
WTF Where is that village key? And why are arrows so expensive?!?
If you’ve experienced FromSoft’s blood-boiling, hardcore RPGs, you’ll know that the company managed to establish a sub-genre focused on experiencing defeat over and over again to achieve victory in the end. Reception is generally split – players either love its delicate design or hate the unforgiving nature of its world and combat.
HIGH Landing Shinobi Executions on some vicious bosses.
LOW I miss finding new, fashionable types of armor in the world.
WTF The memory sequences are a time paradox just waiting to
happen.
HIGH
The options made this game finishable
and enjoyable.
LOW Dying an absurd number of times right before the final run.
WTF Were all of those weird, glitchy flashes about?
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