If you’ve experienced FromSoft’s blood-boiling, hardcore RPGs, you’ll know that the company managed to establish a sub-genre focused on experiencing defeat over and over again to achieve victory in the end. Reception is generally split – players either love its delicate design or hate the unforgiving nature of its world and combat.
Shadows Massacre Thousands
HIGH Landing Shinobi Executions on some vicious bosses.
LOW I miss finding new, fashionable types of armor in the world.
WTF The memory sequences are a time paradox just waiting to
…Or, make it manageable.
The options made this game finishable
LOW Dying an absurd number of times right before the final run.
WTF Were all of those weird, glitchy flashes about?