Tag: Sega

Space Channel 5 – Review

And so it pleases me greatly to see that in Sega's latest music/rhythm genre release, Space Channel 5, 'sexiness' isn't something the game merely wears on its sleeve, but rather something that is ingrained into the very fabric of the gameplay. Most of Space Channel 5's sex appeal is attributed to one thing—or, rather, character—its knockout bombshell of a protagonist, appropriately named Ulala (pronounced Ooh-la-la).

Space Channel 5 – Second Opinion

I agree with Chi on the issue of Ulalas sex appeal and the unusual style of the game. From first glance, Space Channel 5 is unlike anything Ive seen before and the overall design gives it the feel of an interactive American Bandstand or Soul Train — or MTVs The Grind for our younger readers. Granted some of her dancing and gyrations can best be described as "suggestive," it is all in keeping with the direction the designers are heading. The character and level designs are perfect for this type of game and the mannerisms and animations of the supporting characters are hilarious. Combined with the catchy music, all of these elements come together to add personality and flare to a game already ripe with individuality.

Sonic Adventure – Review

For sheer spectacle, this is a game that would be difficult to top. However, it's downright disappointing that it couldn't be a more worthwhile playing experience. To say that Sonic Adventure is a treat for the senses would be an understatement, but that doesn't automatically translate into "fun game." Don't get me wrong, the game certainly has its moments, but the prevailing feeling here is that Sonic Team spent too much time trying to make the game look cool (no doubt the result of the pressure to make up for lost time) and not enough time thinking of ways to make it play better.

Sonic Adventure – Second Opinion

Having never totally experienced Sonic in all his 16-Bit glory, I was eager to get my hands on his first journey in the world of 3D. It may have taken almost a decade and millions of angry letters from disgruntled Saturn fans, but Sega has finally unleashed Sonic and friends into a 3D world. Unfortunately, Sonics blazing speeds and developer inexperience have him tripping over his own feet throughout the entire game.

Maken X – Review

In critiquing Maken X, I am surprised I went this long without blasting the game's overall look. Although the game is rendered with crisp, high-resolution graphics, it is ruined by the choice of character designs and models. Being the anime fan I am, I have no problem with Asmik Ace keeping the anime-look and porting it into a three-dimensional environment. After all Capcom and Square have done it wonderfully with Power Stone and Final Fantasy VIII respectively, and the games were the better for it. The one caveat is that the designs must be appealing to begin with.

Maken X – Second Opinion

I have incredible soft spot for games that take preexisting genres and really put their own spin on it. This was truly the case with Maken X. While it uses the first-person view to full effect; it plays nothing like the usual Quake-engine based shooter. Instead, Maken X fuse styles of gameplay (hand-to-hand combat, lock-on feature, charged attacks, blocks, computer AI patterns) more commonly found in console games with the first-person view.