I'm in between reviews at the moment, so I took the luxury of trying a couple of XBLI titles recently. One of those titles I tried was Lab Rabbit. In this one, the player is a rabbit silhouette trying to escape from (wait for it) a lab by leaping over tons of pits and spikes. This is generally one of the kinds of XBLI games I enjoy due to the stark visuals and simplicity of play, but I've noticed that a significant number of indie developers have huge problems with jumping mechanics.
Tag: Section 8
Interview with Brett Norton, Design Director for Section 8: Prejudice
While Section 8 didn't make a huge splash, those who actually give it a try found that it offered several interesting new twists, especially in regard to multiplayer. In fact, I think it's fair to say that Section 8 offered the best multiplayer experience I had that year. After having such a surprisingly great time with the original title, I was quite excited to hear that a sequel is on the way. Wanting to know more, I got the chance to ask TimeGate Studios' design director Brett Norton a few questions about the next entry in the Section 8 saga, subtitled Prejudice.
Section 8 Second Opinion
No Relation to the Federal Low-Income Housing Subsidy
HIGH Finding my depth in the online multiplayer.
LOW The armored walkers are nightmarishly unbalanced.
WTF I know manuals are for noobs, but I would've still appreciated one with the DLC version of the game.
Interview with Drew Rechner, Community Liaison for Section 8
A while ago, my review of the recently-released MMO FPS Section 8 went live. To my surprise, I actually ended up having a very enjoyable time with it, despite not being a fan of the genre.
Although the servers have been full of players every time I've gone online, I don't get the sense that there is a very high level of awareness of this title in the games community—especially in the wake of another recently-released steamroller of an FPS that's had everyone buzzing over the last week. So, as my way of saying "thanks" for making my time reviewing the title worthwhile, I decided to do a follow-up interview as my small effort to help raise Section 8's profile.
Section 8 Review
Gives "Death from Above" a Whole New Meaning
HIGH The armor design and functions are great.
LOW The single-player mode is over way too soon.
WTF How can it possibly be so hard to land directly on an enemy?
Recent Comments