HIGH Picking up zombies and using them as a club to smash other zombies.
LOW The boss whose whole mechanic simply doesn’t work.
WTF I just got that boss so drunk he had to spend ten seconds vomiting all over the arena.
HIGH Picking up zombies and using them as a club to smash other zombies.
LOW The boss whose whole mechanic simply doesn’t work.
WTF I just got that boss so drunk he had to spend ten seconds vomiting all over the arena.
HIGH Absolutely dominating bosses with two-man super attacks.
LOW The lack of an interesting antagonist.
WTF The scene of a sword sexually harassing another sword.
Welcome to This Is Not A Review. In these articles we discuss general impressions, ideas and thoughts on any given game, but as the title implies, it’s not a review. Instead, it’s an exercise in offering a quick recommendation (or dismissal) after spending enough time to grasp the ideas and gameplay of a thing without necessarily playing it from A to Z.
The subject of this installment: Katana Kata available on PS4, PS5, XBX/S, XBO, Switch and PC. Developed and published by Stas Shostak, Stanislav Shostak and Samustai Limited.
HIGH It’s staggeringly beautiful.
LOW I never want to hear the word “honor” ever again.
WTF The absolute stockpile of headbands I’ve accumulated.
For the last few days, I’ve been putting time into one of my most-anticipated titles — For Honor, from Ubisoft Montreal.
Although the game isn’t out yet (it’s currently due to release in February 2017) Gamecritics was given some “alpha” codes to get an early hands-on. A number of features were disabled and large portions of the content were not available, but this limited slice gave a very good idea of what the full title will deliver… And it’s kind of awesome.
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