Welcome to This is Not a Review. In these articles we discuss general impressions, ideas and thoughts on any given game, but as the title implies, it’s not a review. Instead, it’s an exercise in offering a quick recommendation (or dismissal) after spending enough time to grasp the ideas and gameplay of a thing without necessarily playing it from A to Z.
Vidar is a particularly bleak RPG/Puzzler that puts players in the role of a mysterious stranger who arrives at a village a month into an ongoing tragedy. As if the harsh winter weren’t bad enough, a terrifying beast has been awakened in the caves beneath the town, and one of the villagers is taken each night. It’s up to the player to get to know the townspeople, attempt to solve their problems, and hopefully find the origin of the town’s curse in the catacombs deep below.
When it was first announced at E3 2015, Elder Scrolls Legends was given just a few moments before the show moved on. And so did most people. This quick fade seemed to happen by design, as Bethesda went mostly radio silent after announcing it. I had almost forgotten about the game entirely until I started hearing people talk about how Legends was trying to be something different, rather than just Hearthstone: The Elder Scrolls Edition.