As The World Turns
HIGH It feels so much like a JRPG from the PS2 era.
LOW Sometimes I want to send it back to the PS2 era.
WTF “Hogbunny” doesn’t sound like the kind of name a species would give itself…
HIGH Finally getting to an environment that isn’t swamp or snow.
LOW The first time I fast-traveled at moderate health and got killed by enemies before the world finished loading.
WTF How does this arrangement of swamp, blazing hot coal fields, and bitterly cold snow zones even exist?
Little is more disappointing for me as a Deaf gamer than eagerly anticipating a new title, getting caught up in up how amazing it will be while I wait for release, and then being majorly let down by accessibility issues when it’s finally out. This has happened countless times, and it always seems to crop up with games I’m anticipating the most. The latest? Kingdom Come: Deliverance from Warhorse Studios.
Set in a lush animated world full of jungles, temples, and mythological monsters, Indivisible puts players in the role of a girl who must traverse a 2D world, gather allies, and employ their aid in the strange turn-based battles that cause this game to be classified more as an RPG than its visual style would suggest.