Earlier this May, GameCritics was invited to play a hands-on preview of Final Fantasy XVI.
HIGH Great plot, excellent pace, strong ambiance.
LOW Too short and lacks depth in exploring its themes and artwork.
WTF The crawling painting ladies.
HIGH Saigo Kichinosuke’s meeting with a small dog.
LOW The combat takes just a touch too long to get going.
WTF One of the final bosses was born around the corner from me.
HIGH P3‘s gripping story and mechanics still shine bright seventeen years later.
LOW Why port the portable version instead of FES?
WTF That. Final. Boss.
HIGH A wonderful playlist with interesting remixes.
LOW The art style does nothing for me.
WTF What’s with all of these RPG elements?
HIGH Team-focused combat mechanics.
LOW Uninteresting story and characters.
WTF Give orcs a break.
HIGH Eventually (I assume?) this will be a fine release.
LOW It sure as s*** ain’t right now.
WTF Putting the level cap to 99 in this game is the definition of arbitrary and capricious.
HIGH Solid strategy RPG mechanics.
LOW I think I’m too old for the humor in this game.
WTF Being yelled at for skipping the transformation cutscenes.
HIGH The player’s choices have far-reaching consequences.
LOW Repetitive encounters and samey-looking environments.
WTF No fast travel and constantly respawning enemies?!