New GameCritics writer Ali Arkani has put together this video on the recent roguelike sensation, Hades. Why does it work so well? Ali shares his thoughts!
HIGH A great balance between depth of details and the speed of each run.
LOW The text is microscopic and the game is not optimized for the Switch.
WTF Seriously, who approved this text size?
I knew I’d put myself in an impossible situation as soon as I made the move, but there I was nothing I could do.
Dark Power In Deckbuilding
HIGH Good combat mechanics and deck synergies
LOW The grind for the right cards.
WTF Trading an assassin and a dragon for… a leaf.
Welcome to This Is Not A Review. In these articles we discuss general impressions, ideas and thoughts on any given game, but as the title implies, it’s not a review. Instead, it’s an exercise in offering a quick recommendation (or dismissal) after spending enough time to grasp the ideas and gameplay of a thing without necessarily playing it from A to Z.
The roguelite genre has seen a massive surge in popularity in recent years, with a few notables receiving widespread critical acclaim and sales to match. Given this kind of competition, a newcomer really needs to make its mark in order to stand out, and even in early access Voidigo is one to check out.
No Bones To Pick
HIGH The Rider skull.
LOW The “normal” difficulty is ludicrously harsh.
WTF Anything to do with the plot.
One of the most difficult challenges as a game critic is finding the right set of words when something finds its voice through a collection of tiny revisions to existing genre conventions. Steady and competent genre work doesn’t leap off the page and excite a writer’s fingertips with the same intensity as Something New.
The Scenic Route To Death
HIGH A very pretty hub world.
LOW Stiff and clunky combat.
WTF Dodging, parry, and running on the same button?!
The Dead Keep On Dying
HIGH The plot is surprisingly heartfelt.
LOW The restart mechanic was not explained well.
WTF The sword’s lore is unexpectedly dark and creepy.