Wasting Away

HIGH The level design.
LOW The launch month.
WTF Those slime attack routines are lose/lose.
HIGH The level design.
LOW The launch month.
WTF Those slime attack routines are lose/lose.
HIGH Slow-motion death .
LOW That look sensitivity is a little… off.
WTF I’m not sure how seriously I should be taking the premise.
HIGH That fleeting glimmer of optimism when actual progress is made.
LOW Re-orienting after any amount of time away.
WTF Hey, Rising Star Games? Y'all know what a red star means, right?
Just like Handel, the digital craftsman Hidetaka Suehiro seems equally excited, baffled, and reluctant to continue work on his most successful game yet, Deadly Premonition—a game that, dare I say it, could be a similarly-praised work hundreds of years from now. The game is being re-released this March as a PlayStation 3-exclusive entitled Deadly Premonition: The Director's Cut. I was lucky enough to be able to sit down with the man and his producer, Tomio Kanazawa, last week to discuss the details. It was an event that was sometimes as intentionally mysterious as the goings-on in the game's fictional hamlet of Greenvale, but thrilling nonetheless.
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