Space Invaders Were Always Techno
HIGH Unleashing a bonus-mode barrage of spread shots on an unsuspecting armada.
LOW The ‘Twin Laser’ boss.
WTF How am I supposed to kill a hundred ships that are smaller than my shots?
When you think of retro games, you’re probably picturing a pixelated 2D platformer or JRPG. That’s starting to change and Alec Stamos is among the next generation of indie devs aiming to shake things up.
Stamos is one of a new breed of indie devs that have an appreciation for the game industry’s earliest attempts at action and 3D gaming. He explores a world where textures warped along the edges of CRT monitors, polycounts could fit on two hands, and controls were as strange as the games they were built for.
Welcome to This Is Not A Review. In these articles we discuss general impressions, ideas and thoughts on any given game, but as the title implies, it’s not a review. Instead, it’s an exercise in offering a quick recommendation (or dismissal) after spending enough time to grasp the ideas and gameplay of a thing without necessarily playing it from A to Z.
The subject of this installment: STRAFE, developed by Pixel Titans and published by Devolver Digital.