Twelve Great Reasons To Hadouken
HIGH Replaying the original Street Fighter
LOW Super Combo Gauge Joy Con troubles
WTF Did we really need five versions of Street Fighter 2?!
When you think of retro games, you’re probably picturing a pixelated 2D platformer or JRPG. That’s starting to change and Alec Stamos is among the next generation of indie devs aiming to shake things up.
Stamos is one of a new breed of indie devs that have an appreciation for the game industry’s earliest attempts at action and 3D gaming. He explores a world where textures warped along the edges of CRT monitors, polycounts could fit on two hands, and controls were as strange as the games they were built for.