Tag: Red Entertainment

Nostalgia Review

You've Seen it all Before

Nostalgia Art

HIGH Pitch-perfect turn-based combat on the ground.

LOW Unbalanced, tedious battles in the air.

WTF I can't use an item because you broke my gun?

Gungrave: Overdose – Second Opinion

Well, I certainly feel like a jackass. The first GunGrave was simple stuff, but it had a kind of low-rent charm. Its jazzy soundtrack hit all the right notes (how could you not like those blasting horns at the end of a level?), and it was amusing to send undead hero Grave into a bullet frenzy and see him spew hot lead over every inch of the screen. Besides, the cutscenes were honestly good enough to keep me playing until the end, despite the lack of pizzazz in the gameplay.

Gungrave: Overdose – Review

Overdose has a whopping total of two positives going for it: the anime cutscenes are still nice (which is to be expected since the game's spawned an anime series of its own) and the main theme of the game (which returns from the first title) still kicks butt. It's a shame that such a badass theme is wasted on such a mediocre title.

Gungrave – Second Opinion

What is it with developers these days? It seems like going for a high level of style makes them totally ignore the substance. Note to developers: the two elements are not mutually exclusive. Unfortunately, the "great-looking, weak-playing" game seems to be a new genre that's here to stay.

Gungrave – Review

For all its visual splendor, Gungrave is really just a mindless shooter not unlike those from the Super Nintendo and Genesis era. The gameplay boils down to nothing more than shoot everything in sight and keep advancing. Grave is a big, lumbering lug, so trying to avoid the barrage of enemy bullets is essentially pointless.