Adventure Has A Name… And A Lot Of Guns
HIGH Using the energy lasso power to disintegrate a crowd of zombies in seconds.
LOW The fleeing relic carriers are far too easy to miss.
WTF The whole final boss fight.
HIGH The Zombie Hitler battle.
LOW The fact that some levels basically can't be played solo.
WTF It's the zombpocalypse. Why are zombies hiding inside suits of armor?
HIGH Sneaking up on a tank and putting a bullet in its gas hatch.
LOW Dying stupidly and finding out that my last checkpoint was 90 minutes ago…. because there aren't checkpoints.
WTF Perfect headsh—He's got a metal mask? Who wears a metal mask?!?
HIGH Watching a single bullet plow through five zombies.
LOW Anything with skeletons. Seriously, the skeletons are horrible.
WTF I'm disappointed by the utter lack of zombie Hitler, Rebellion.
When I wrote a post about the Camp aesthetic in games a few years back, I suggested that one of the greatest areas of camp potential in games lay in violence. A commenter suggested I take a look at Rogue Warrior, a universally-panned game inexplicably starring Mickey Rourke as real-life SEAL team commander Richard "Demo Dick" Marcinko. The game did not disappoint: Rogue Warrior is a great example, perhaps the best example, of a game that in its violent excess becomes unintentionally comic.
HIGH The quarter-mile shot.
LOW Are those tank guns manned by psychics?
WTF And then the bullet plowed through his head, popping his eyeball before blasting off the back of his skull! (Repeat 100 times.)
In this episode we have a good old fashioned "What have you been playing?" Discussion. We then have a debate sparked by an email over Sniper Elite V2 and round it all out with some thumbs! With Chi Kong Lui, Brad Gallaway, Mike Bracken, Richard Naik and Dylan "I have no witty nicknames" Collins.
Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.