Kickstarter: Nothing Is Final Any More

HIGH A respectful ode to both the source material and a dormant genre.
LOW It’s not the most welcoming of titles.
WTF …Maybe going with “Final” was a bad naming convention?
A completely new interpretation of classic material, R-Type Command takes the revered side-scrolling space shooter away from its action roots and plants it deeply within the strategy genre. As bizarre as it may seem to rework something based on timing and reflexes into one of the slowest, most methodical styles in videogaming, my hat is off to Irem—it absolutely works.
According to ESRB, this game contains: Animated Blood, Mild Fantasy Violence
In many ways, R-Type Final is the ultimate shmupper's shmup. It sticks fast to its hardcore traditions even when they are in danger of breaking the game—which they will for the many players who are simply unwilling (or unable) to allow such ruthless, patience-testing gameplay to grow on them.
Solid gameplay will always trump fancy graphics, but that doesn't mean that 2D titles can get by without any sort of graphical enhancements. But what can be done with a traditional side-scroller like R-Type Final to make it appealing to a new generation of gamers who've probably never even played the original in an arcade? How about, for starters, giving it some sparkling graphics and a quasi-3D engine (similar to the one found in last year's Contra: Shattered Soldier) while retaining all the twitchy trigger-finger gameplay of the originals?
According to ESRB, this game contains: Fantasy Violence
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