This game pits the mustachioed Italian plumber against his original nemesis, Donkey Kong. Unlike Andrew, I didn't play the original Donkey Kong '94 . But I knew about it, and I was anxious to play this updated title, knowing it to be a mix of puzzle-solving and classic platforming.
As in DK '94, a set of oh-so-simple moves and rules combine with such coherency and common sense that the emphasis is placed almost entirely on the quality, variety and ingenuity of the first-rate level design.
It seems somewhat redundant to explain that Nintendo's latest Mario release contains nothing even remotely worthy of parental caution. Perhaps it is more worthwhile to point out that older gamers may well feel a little suffocated and excluded by the game's almost oppressive degree of cutesiness. Conversely, the young player […]
Chiding a game for being a perfect embodiment of its genre is dangerous, and runs the risk of missing the point altogether. But I can't help feeling that the genre lacks one crucial feature that forever cripples it: there is no risk of failure.
According to ESRB, this game contains: Mild Violence.
You can't tell by the cutesy cartoon characters, colorful blobs with big eyes and little squeaking Japanese girls, but the basis behind Sega's Puyo Pop came from Russia.
I have two basic rules about puzzle games. They have to: a) be intuitive enough that I can learn the basics without ever having to crack open the manual or try the tutorial; and b) be compelling (read: "addictive") enough that I find myself unable to stop playing even when it's 1 a.m. and I have to be at work tomorrow.
The reason I'm mentioning all this is to point out that Microids' Post Mortem strikes me as being somewhat similar to Frankenstein and much like the monster, despite a noteworthy effort, fails to be seen as a good game.
According to ESRB, this game contains: Blood and Gore, Mature Sexual, Themes Violence
I first fell in love with Puyo Pop when it was known as Kirby's Avalanche way back on the SNES, and it's been a favorite ever since. (This game has been around for years and years under one title or another, though it's more well-known in Japan.) One reason behind my affection for the little colored blobs is that I see Puyo Pop as a flawless example of the correct way to design puzzlers.