Mapping Out A Good Time

HIGH The map manipulation mechanism.
LOW A couple of puzzles with extremely vague hints.
WTF How did those huskies survive so long!?
HIGH The map manipulation mechanism.
LOW A couple of puzzles with extremely vague hints.
WTF How did those huskies survive so long!?
HIGH Finally finding that Gherkin.
LOW Going crazy trying to find all the Gherkins.
WTF Finding out about the fishfolk that live on the island.
HIGH The moment when I first realized the rafts were really rafts.
LOW Reaching an island with no clear exit.
WTF This seems like a pretty inaccessible museum.
HIGH Eating every morsel in a 75-point puzzle
LOW Small handful of single-solution puzzles
WTF How did I miss points in the end credit sequence!?
HIGH Crossing the first gap.
LOW The main giant sliding block area.
WTF So we’re just going to end with a 2001-esque light show, huh?
HIGH The unexpected survival-horror segment.
LOW Getting stuck in the environment multiple times.
WTF Why stick to the Portal playbook so closely?
HIGH Getting the pistol.
LOW The ball machine not breaking the church window.
WTF So after the focus on downspouts I’m going to use a rope?
HIGH The unique minion movement system accents strategic elements.
LOW Starting a new run.
WTF The kamikaze minion.
HIGH Classic Mr. Driller action with a few twists.
LOW Having to clear a depth in every minigame to unlock the next stage.
WTF The random warp that puts Mr. Driller directly under falling blocks.
HIGH Reflection on the nature of game design.
LOW A corrupted save file.
WTF The random water treatment plant.
Recent Comments