Tag: puzzle games

Q.U.B.E. 2 Review

Standing In Valve’s Shadow

HIGH Creative puzzles and striking visual design.

LOW Why does the framerate stutter in an empty room containing nothing but moving blocks?

WTF How come space scientists keep getting abandoned on planets full of puzzles?


The Station Review

Love At First Contact

HIGH The view from the glass-floored space station lounge.

LOW The way the game cheats to hide its big secret.

WTF I guessed the ending roughly 90 seconds into the opening movie.


Q.U.B.E. 2 Preview

When I wrapped up the original Q.U.B.E., I didn’t see where a sequel could go. There was a giant cube, it was going to destroy the earth, some heroic astronauts put a stop to it via an elaborate series of jumping and physics puzzles, roll credits.

I massively underestimated the developers, because it turns out that there’s a huge amount of story left to tell,and Q.U.B.E. 2 outdoes its predecessor in every possible way.


Slayaway Camp Review

Impalement Is Rarely This Good

HIGH The back-of-box movie synopses.

LOW The feeling of spending 100 coins to unlock a puzzle solution that was completely obvious in retrospect.

WTF There’s a Gelatinous Cube.


Io Review

No Moss Gathered

HIGH Flying across the entire map while zoomed-in tight and hitting the bullseye.

LOW Any time I’m asked to ride a gear over lava.

WTF The maze of doom.


This Is Not A Review: Linelight

Welcome to This Is Not A Review. In these articles we discuss general impressions, ideas and thoughts on any given game, but as the title implies, it’s not a review. Instead, it’s an exercise in offering a quick recommendation (or dismissal) after spending enough time to grasp the ideas and gameplay of a thing without necessarily playing it from A to Z.

The subject of this installment: Linelight, available for PC and PS4 and developed/published by My Dog Zorro.