What happened? Death, Jr. was the first game ever shown for the Sony PSP, and after long delay it finally arrives in the state that I can only categorize as completely embarrassing.
According to the ESRB, this game contains: Blood and Gore, Language, Violence
Before the PSP was even released, I knew I liked the look of Archer MacLean's Mercury…but didn't like the look enough to buy the game right off the bat. In fact, I guess I should confess and say that I basically bought every PSP game I was even halfway interested in before buying Mercury.
According to the ESRB, this game contains: Blood, Violence
Sony has done a good job of releasing a surprisingly large amount of feature films on its proprietary UMDs, but for those of us who don't really care about watching movies on the glossy black handheld, there are still quite a few holes to be filled in its library. Coded Arms is the first FPS (first-person shooter) to come down the pipe, and it fills its role—barely.
The abstract nature of the game ensures Mercury is entirely suitable for any audience, and Parents need only exert caution when judging how appealing a tricky puzzle game about liquid mercury will be for their younger children. Fans of classic single-screen puzzle games like Tetris and Puyo Pop might like […]
In essence, as with the familiar single-screen action of Lumines and Meteos, Awesome Studios' contribution to this new wave could be accused of conservatism. Core gameplay involves completing maze-based goals by safely guiding a globule of mercury up ramps, around nerve-jangling precipices, along conveyor belts, over bridges, through cog systems, across precarious platforms, etc., and all within a time limit.
I liked Metal Gear Ac!d about as much as Brad, but for different reasons. While Brad felt it stumbled out of the gate but gained steam later, I felt like it started out strong and became overwhelming as it got more complex.
According to ESRB, this game contains: Blood, Violence
In my recent write up of the putrid NanoBreaker, my opening comment was that killing robots as an end unto itself is boring and a waste of time—unless there's a hook. I stand by that statement, but I think it's cosmically ironic that immediately after wrapping up a review for a terrible robot-killing game, I'm writing a review for a good one. I guess it just goes to show that in the right hands, even the most seemingly unappealing or dreary subject matter can shine.