Tag: PS4

Thief Review

Stealing Stuff In Dark Places

Thief Review Screenshot

HIGH Garrett is flowing, smooth, dark and deadly.

LOW Too many illogical, immersion-shattering instances of weirdness.

WTF Where the hell does Garrett carry all the stuff he swipes?!?

GameCritics.com Podcast Episode 106: Play to the End

How many games actually need to be played to completion in order to be truly experienced? That is the question we attempt to tackle in this episode, along with a healthy dose of watcha been playing. Featuring Richard Naik, Brad Gallaway, Ashley King, and first-timer Rowan Kaiser. That rhymes! Also, as you may have heard Rowan is writing a book about Mass Effect. Go give it a looksee.

0:00-0:04 Intros

0:04-0:29-Watcha been playin

0:31-1:53-Games that need to be played to completion

1:53-close-Thumbs

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GameCritics.com Podcast Episode 105: Next-Gen Report Cards

Sinan Kubba takes roll call and finds Brad Gallaway, Chi Kong Lui, and Mike "Aesthetics" Bracken in attendance for a first period of Whatcha Been Playing, followed by an extended study on the next-gen consoles.

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GameCritics.com Podcast Episode 104: Game of the Year Friends of the Show Edition

We had so much fun doing our Game of the Year show we decided to invite some of our best friends to a special supplemental episode. All the major awards are covered, including a surprise GOTY pick. Featuring Richard Naik, Tim "I'm a damn man" Spaeth, Michael "Mac" Cunningham, and Jeffrey Matulef.

00:00-00:04 – Intros

00:04-00:16 – Lee Everett Memorial Award for Best Character

00:16-00:30 – WTF Moment of the Year

00:30-00:40 – Non-2013 Game of the Year

00:40-00:56 – The Michaels

00:56-01:20 – Too Human Awards for Inexplicable Excellence

01:20-01:29 – Phil Fish Award for The Worst Thing in an Otherwise Good Game

01:29-01:35 – The Jeffreys

01:35-01:45 – The Timses

01:45-01:58 – Steaming Pile Awards for Worst Game

01:58-Close – Game of the Year

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Knack Review

The game made for no one.

Knack PS4 Review Screenshot

HIGH Growing to giant size in the final level.

LOW Getting tired of the gameplay with two thirds left to go.

WTF Seriously, who was this game designed for?

Killzone: Shadow Fall Review

Shadow Fail

Killzone: Shadow Fall Review Screenshot

HIGH The multiplayer can provide good times, though the campaign doesn't.

LOW The sadistically awful freefall section littered with instant death moments.

WTF Why can the protagonist suddenly fire rockets out of his face whilst airborne?

GameCritics.com Podcast Episode 103: Game of the Year 2013

Expectations are always high for our year-end festivities, and we aim to please for 2013. We run down the most notable games of the year, our own personal highlights, and as always, the spine-tingling GOTY vote. Featuring Sinan Kubba, Brad Gallaway, Mike Bracken, Richard Naik, Daniel Weissenberger, and special guest James Carter of Cane and Rinse fame. Also, apologies for the low quality of the audio!

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Battlefield 4 Review

Safe Bet

Battlefield 4 Review

HIGH Watching a massive tower collapse in multiplayer.

LOW The uninspired, bland single-player campaign.

WTF Seriously, why do I have to launch this game from my browser?

GameCritics.com Podcast Episode 102: Beyond Two Souls, Arkham Origins, ZombiU, and Link Between Worlds

Now that 2013 is winding down it's time to catch up on some of the hot new holiday releases, covering the latest David Cage……thing….in Beyond Two Souls, Barkham Origins, ZombiU, and The Legend of Zelda Link to the Past 2, also known as Link Between Worlds. Featuring Richard Naik, Chi Kong Lui, Brad Gallaway, Mike Bracken, Sinan Kubba, and Tim "coitus" Spaeth.

00:00-00:03 – Intros

00:03-00:32 – Beyond: Two Souls

00:32-00:56 – Batman: Arkham Origins

00:56-01:15 – ZombiU

01:15-01:46 – Link Between Worlds

01:46-close – Thumbs

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Need for Speed Rivals Review

Like Dogs Chasing Cars

Need for Speed Rivals

HIGH Narrowly escaping a pursuing squad of police cars and power drifting into the safety of my hideout with hundreds of sounds of speed points under my belt.

LOW For an open world driving game, there are not nearly enough alternative paths and emergent gameplay moments that use the geography.

WTF The non-ironic gritty and serious tone of the "story."