Another Cup of Tea, Professor… I'm Falling Asleep
HIGH Seeing more puzzles integrated into the story events.
LOW Buying all the clues to a puzzle and still not knowing how to solve it.
WTF Straightforward equations shouldn't count as puzzles.
HIGH Seeing more puzzles integrated into the story events.
LOW Buying all the clues to a puzzle and still not knowing how to solve it.
WTF Straightforward equations shouldn't count as puzzles.
Wrapped up Professor Layton and the Last Specter (DS) a couple days ago. I'm just finishing my formal review as we speak, but the bottom line is that it was a pretty big disappointment.
HIGH That moment when a puzzle that seemed to have no answer suddenly crystallized in my mind.
LOW Every single moment of the subplot with Chief Jakes is terrible.
WTF That's Goosey!
I finally got my hands on Scribblenauts and I have to say, I'm quite divided on it.
On the one hand, it's an absolutely fantastic idea. Write any word and the game will produce that object to be placed at the player's discretion anywhere in the level. I mean, how brilliant is that? Need a flyswatter? Write FLYSWATTER and you've got one. Want to summon the dread god Cthulhu? You can do that too, and he actually shows up. Major brownie points there. The downside to the game is that I think the developers kind of bit off more than they can chew, especially in regard to the level of production that's possible on the DS.
Over 30 hours into Demon’s Souls and 2/5 of the worlds completely cleared… suffice it to say that this game is having no difficulty whatsoever keeping my attention, and I continue to be impressed with the levels, the design, the extra elements, the hidden stuff—pretty much everything. It's also worth noting that this game, pound for pound, has more genuine OMFG moments than anything else I've played in recent memory.
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