Hades is the latest title from Supergiant Games. Players take control of Zagreus, a son of Hades, lord of the underworld. He’s decided that his time in the underworld is over. He wants to leave and search for this mother, but Hades won’t allow it. Each time Zagreus falls, he’s resurrected in his father’s palace, but not only is he determined to escape, he’s willing to die a thousand deaths to do it.
There’s very little dialogue in The Light Keeps Us Safe. At the start of the game, the only speaking role is a woman whispering into the player’s communications device, and she’s only around for a few minutes before she leaves. However, she utters one of the most evocative opening lines I’ve heard recently.
“You are lucky, in a way. You got to hide down there for so long. But now you have to deal with it all alone.”
I’ve been watching Mutant Year Zero: Road to Eden for a few months now and always had a passing interest in it, but had yet to get my hands on it. This post-human apocalyptic turn-based strategy game has anthropomorphic characters and an interesting setting, but it wasn’t until actually playing that I realized my initial thoughts about it were slightly wrong.
First-person games these days seem to have one of two presentations — they either feature a gun and gallons of blood, or a person walking peacefully though scenes while picking up objects. It’s easy to see that Elderborn gets its inspiration from the former, but in a twist, it takes the gun out of the equation. Instead, players will pick up a series of melee weapons to fight evil, striking, parrying, and kicking their way through an ancient Egyptian-inspired dungeon while searching for gold along the way.
I know it’s reductive to not think of the Trials series as ‘real games’, but the complete lack of a story or context for the stunts and timed runs has always left me cold, despite how much I’ve loved the super-tight gameplay. So, it’s possible that I was unusually well-primed to find Steel Rats a delight since it takes the core concept of Trials – stunt biking through crumbling urban spaces – and adds gunplay, robot invaders, and what can be best described as ‘bike-fu’. The combination is a glorious one.
Battlefield is returning to where it all started. The original Battlefield 1942 was set in WWII. Now, 16 years later, Battlefield V is again heading back to the second world war. While BFV had an alpha earlier this year on PC, this latest open beta is going to be the first time most fans will be able to finally get their hands on it.
PAX West 2018 is the largest videogame convention on the West coast, and it just took place in Seattle from August 31-September 3. Now that the show is over, come check out what caught my eye!
GameCritics was invited to a recent preview event featuring Assassin’s Creed: Odyssey, and I was happy to attend because the few hours I had with it highlighted one thing for me above all others — Ubisoft is going whole-hog into the mythological side of ancient Greece, and I’m all for it. From semi-metaphysical special moves to fantastical creatures that never walked the Earth, Ubisoft has set Odyssey up to be more removed from reality than any other game in the series, and it’s about time.
Since I didn’t own a PC at the time, I completely missed out on the original Bard’s Tale entries. The last mainline entry hit the market in 1988 — that’s thirty years ago. That’s a hell of a long time for a franchise to lay dormant, but InXile have become known for resurrecting classic games and imbuing them with just enough of a modern twist. Now, following their successful Kickstarter campaign in 2015, that’s exactly what they’re aiming for with The Bard’s Tale IV: Barrows Deep.
PixARK makes a strong case that developers should start with a tutorial. It doesn’t have to be comprehensive – games can have layered systems, and it’s fine for players to be learning new things right up until the credits roll. However, if they can’t explain how to get through the first couple of hours of their game, it might be time to go back to the drawing board.