For some adults, coffee is the lifeblood elixir that gets them through the day. In Coffence from Sweet Bandit Studios, this couldn’t be more true as coffee is the life — literally — of each character. This is a fighting game where players attempt to hit the other’s coffee cup until it’s emptied. It can be played as a duel between two players, or up to a four-player free-for-all.
In All Walls Must Fall, the new timebending turn-based strategy/dating sim from inbetween games, time is the only currency that matters. Set in a version of 2089 where the Berlin Wall never fell and Cold War tensions remain high, All Walls puts players in the role of an East German secret policeman on a quest to stop a catastrophic explosion that’s going to level the city in three hours. Or perhaps cause it.
Freedom. Faith. Firearms.
It’s upon these tenets that the citizens of Hope County, Montana have built their lives. These are the pillars by which they live, work, and teach their children. These are the fundamental convictions that the residents of this small, middle-American county turn to for guidance in how to come together as a community. They are also the tenets that a dangerous cult twists and perverts for their own ends in Far Cry 5.
When I was growing up, everyone wanted to be a TIE Fighter or X-Wing pilot. Not me. I always had my eye on the larger ships — I wanted to be in command of the Star Destroyer. Those mammoth vessels were crewed by a few hundred people and bristled with enough firepower to annihilate a small fleet. The developers at Yager seem to have shared my affinity for capital ships in their upcoming game, Dreadnought.
Raiders of the Broken Planet is an interesting proposition. Self-funded by Spanish Developers MercurySteam (a team not known for their online skills) the game is an asymmetrical multiplayer third-person shooter that tries to set a balance between guns and melee. The beta itself does a lot to give me hope for the full game, but that hope comes with caveats.
There’s something to be said for going with what works. Solstice Chronicles: MIA is, if nothing else, a prime example of a developer taking tried and true elements and using them to give players exactly what they want. The developers behind The Red Solstice have moved their Sci-fi RPG franchise into a new genre – the twin-stick shooter – and it absolutely works.
When one is looking for inspiration, it’s always a good idea to aim as high as possible. Whether or not one manages to equal (or even surpass) the piece of art that served as impetus, simply having something amazing to aspire to can lead to great things, especially when developers take bold new directions rather than simply copying everything that worked in the original.