In 2007, Assassin’s Creed fused elements of stealth and platforming gameplay into something new. An imperfect and at times clunky game, it nonetheless sparked wide interest thanks to its unique approach to play and strikingly detailed historical setting. With a few further refinements, it became a landmark franchise.
The friendly folks at EA Sports were kind enough to invite GameCritics to a closed beta of the hotly anticipated Madden NFL 23. Obviously, I jumped at the chance to spend a few hours with it, as this latest Madden is expected to represent actual forward progress into the current generation of consoles, and not just a cross-generation juke step.
There’s a new Sniper Elite game coming soon.
On one level this is super-exciting because as a longtime fan of the series I’ve reviewed all of them for Gamecritics, and have watched as the franchise has gradually improved and been perfected over the years by developers with a passion for delivering the most intense stealth and sniping experience possible.
As the release date of Ghostwire: Tokyo approaches, we’ve now been able to get hands-on time with the final version. While we’re only allowed to talk about the first two chapters (which cover much the same ground as our hands-off preview from last month) being able to play for ourselves has allowed for us to take a different approach in the same general area. And honestly, it’s looking quite promising at this point.
The games-as-service model isn’t exactly barren ground these days, with some of the most popular titles in the world embracing this method of content delivery. Sure, some of the notables such as Apex Legends and Halo Infinite are in completely different genres, but fundamentally they’re all competing for the limited time players have available. The goal is to hook people for the long haul so that they (hopefully) provide a steady stream of revenue for years to come.
I’m a big fan of Sherlock Holmes. I’ve read the classic stories by Sir Arthur Conan Doyle countless of times, and I’m generally interested in anything Holmesian, regardless of the form in which it’s presented.
From Redwall to Moss, fantasy scenarios about adorable mice are a safe bet when it comes to intriguing an audience.
Dream Engines: Nomad Cities is a hybrid city-building title that mixes the popular elements of many different genres into an entertaining, yet challenging experience.
On April 26, 1986, the Chernobyl nuclear reactor near Pripyat, Ukraine exploded. In the weeks, months and years that followed, some 600,000 civil and military personnel were brought in to contain the catastrophe — the Chernobyl liquidators. Estimates put the number of immediate deaths around 50, but several thousand liquidators are thought to have later died in the aftermath.