Not Quite The Very Best, Like No One Ever Was

HIGH The new art style and emphasis on the Gym Challenges.
LOW How often the it says “Let the adults take care of things”
WTF Opal being a spiteful old hag.
HIGH The new art style and emphasis on the Gym Challenges.
LOW How often the it says “Let the adults take care of things”
WTF Opal being a spiteful old hag.
Adult Swim takes the innocent act of a child trying to make his NES cart work and makes it dirty… and funny.
Caution: Crude content
And you thought the worst that could happen to a Pokémon in a fight was that it might "faint." No sir, in fact there are repercussions that could come back to haunt you.
Caution: Crude language
I'm not much into the college marching bands, I don't watch college football and no matter how amazing some say Drumline was, it has never occurred to me that I need to watch a marching band actually do anything.
This is a different matter entirely.
The Ohio State University pays tribute to beloved classic video games (and Halo) during the half-time show at the Ohio State University vs Nebraska game. Games honored at the show were Tetris, Pokémon, Super Mario Bros., Tetris, Halo, The Legend of Zelda and Pac-Man. Try not to jump out of your seat and cheer when Epona makes an appearance.
In this episode we have a good old fashioned "What have you been playing?" Discussion. We then have a debate sparked by an email over Sniper Elite V2 and round it all out with some thumbs! With Chi Kong Lui, Brad Gallaway, Mike Bracken, Richard Naik and Dylan "I have no witty nicknames" Collins.
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Since their first appearance in Pokémon, Jessie and James (and Meowth) held the distinction for being some of the more unique adversaries you could come across in a video game world. Funny, annoying and empathetic, they were as big a part of the franchise as Ash Ketchum and crew. Given all that, it isn't surprising that someone like Malro-Doll would attempt Team Rocket cosplay.
In his review of Pokémon: Sapphire/Ruby, Chi talks about the lethargy Pokémon trainers eventually experience. The game's problem, he writes, "is that at the end of the rainbow it expects players to stay in Oz rather than go home." He's right.
Even with a predictable commercial stigma that 10-year olds can see coming a mile away, the game delights and triumphs as an irresistible pass-time. Nintendo hasn't forgotten how to engage a gamer and at its core, Sapphire/Ruby, no matter how familiar it looks, sounds and still feels like a good game.
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