Tag: PlayStation

State of Play with Brandon Bales: David Jaffe, Part Two

In this episode, Mr. Jaffe shares with us his thoughts on God of War 4, the troubles of tumultuous development (including two cancelled games, Darkons and Heartland), the failures of Calling All Cars, and the reasons why he left God of War. Finally, we wrap up with thoughts on the process of creating the brand-new Twisted Metal.

State of Play with Brandon Bales: David Jaffe, Part Two

State of Play with Brandon Bales: David Jaffe, Part One

Welcome to the first part our final interview for Season One of State of Play with Brandon Bales!

We're thrilled to share with you our talk with David Jaffe, director and creative lead for such classics as Twisted Metal and God of War. Join us as we discuss David's humble beginnings in Sony's testing department, his work on the original Twisted Metal games (I & II), and the prevalence of gaming sequels.

State of Play with Brandon Bales: David Jaffe, Part One

Consoleation: Addition through subtraction, Part 1


I decided to part with some older books, strategy guides, and DVDs at a place called Bookmans. They're like GameStop, except they deal with almost everything in a buy/sell/trade format. I'd heard about them before, but it took me nearly two years to go down there. It's kind of a good thing that I hadn't done so when I was working more steadily, because after what I saw for sale there, I know where my money would have gone.

Video: Blind gamer completes Abe’s Exoddus

Terry Garrett is completely blind. Although he lost his eyesight at an early age, he didn't lose his love for gaming. Garrett appreciates the usual gaming mainstays like Metal Gear, Metroid, The Legend of Zelda, and Mario, but it is the Oddworld games that he gets the most out of.

It isn't difficult to see why. The Oddworld games were 2D and possessed very strong sound design. The game characters spoke (more or less) and just about everything (most on screen objects) in the game emitted a sound a player could differentiate. This combination creates a playing environment open to blind player. Even so, there is a process that Garrett must go through to play the game.

Video: Blind gamer completes Abe's Exoddus

A PlayStation Portable Buyer’s Guide

Jeanne D'Arc Screenshot

It's been a tough week for Sony's handheld (at least in the States). NPD sales figures revealed that both the PlayStation Portable and Go variant have been sales busts as of late, and the highest-selling PSP title cracked only the top 150. Well, I'm here to offer some holiday cheer for PSP owners and Sony-philes in the form of an extensive Buyer's Guide. The PSP is a favorite platform of mine: I've purchased the console itself four times over, and have (sadly, depending on your perspective) played a majority of the games available for the system.

Final Fantasy Origins – Second Opinion

Despite my bravest attempts at immersion, however, I never reached the point where Origins was consistently enjoyable. The games definitely belong to another era; an era that I haven't played enough Dragon Warrior or Phantasy Star lately to be truly at home with anymore.

Suikoden II – Review

"Suikoden Means War," cried the U.S. print ads for Suikoden II, though the translation was far from accurate. "Suikoden" is actually an English-Japanese transliteration for "Shui Hu Zhuan," the title of a fourteenth-century Chinese novel familiar to some as Outlaws Of The Marsh. But the mistake should be forgiven. Suikoden II is good enough to stake a new claim on an old word. It conveys the turmoil of war with the ring of truth.