The main sell of Midtown Madness is that it allows you to race through an incredibly accurate recreation of Chicago (complete with landmarks, pedestrians, and rush-hour traffic). Old-school PC gamers (really old!) who remember Spectrum Holobyte's Vette! (circa 1990, the game allowed a spirited drive through the streets of San Francisco), know that Midtown Madness isn't the first of its kind, but compared to many of today's driving games, it's a breath of fresh air.
I take exception to the comparison Chi made of The Phantom Menace to Super Mario 64 and the Legend Of Zelda: Ocarina Of Time. Being a fan of both games, I can say that The Phantom Menace has little to show in terms of inspiration from either masterpiece. What I do see is that LucasArts wanted to capitalize on the trend of third-person perspective titles and the Star Wars prequel license at the same time.
According to ESRB, this game contains: Mild Animated Violence
Perhaps the best aspect of Racer is that it positively draws from the movie, including a temporary boost and repair feature that Anakin Skywalker clearly utilizes in the movie. These two features add an extra dimension because a level of on-the-fly resource management, not often seen in racing games, is introduced.
My suspicions of confusion proved to be correct. Trying to figure out what the developers were going for is difficult and describing the results isn't easy either. The best I can say is imagine the jumping platform elements in Super Mario 64 mixed with the puzzles in Legend Of Zelda: Ocarina Of Time; all from a locked-down, overhead, three-quarters perspective.
Essentially a first-person shooter made to compete with the likes of Quake 2, Jedi Knight tries to separate itself from the pack early on by capitalizing on the Star Wars theme. Utilizing full-motion video cut scenes in between gameplay, complete with live actors on digital backgrounds, Jedi Knight includes something most Doom clones forget: an actual plot!
According to ESRB, this game contains: Animated Violence
I wasn't at all as enamored with Jedi Knight as Chi was. Jedi Knight was a great idea but it felt old right from the moment I first played it and I never actually felt like I was a Jedi. Plus, seeing a Jedi storm through levels with a phaser just looks plain wrong and feels even worse. You're given a light saber, a first (to my knowledge) in a Star Wars game, as well as the ability to use the force to push and pull things. They're cool features that are pulled off well but neither can take away from the blandness that saturates the game.
Clive Barker's Jericho can be a tough game to pin down. It's a squad-based shooter, but it's not a tactical action game. It's from Clive Barker, but it's not really scary—just very dark and bloody.