HIGH Petting the dog! Players must pet the dog.
LOW Spending too much time getting Chaz to the sax in “Crouching Bassline, Hidden Saxophone”.
WTF Why do these people take their instruments everywhere?
HIGH Petting the dog! Players must pet the dog.
LOW Spending too much time getting Chaz to the sax in “Crouching Bassline, Hidden Saxophone”.
WTF Why do these people take their instruments everywhere?
HIGH The endless amount of loot the player can accrue.
LOW Some awkward pacing issues.
WTF This game has UFOs! Actual, legit UFOs.
HIGH The first sight of the colony’s oxygen engine.
LOW Trying to figure out how to back eject from an ice climb on a sharp time limit.
WTF The ships still have fuel enough to launch?
HIGH Unique atmosphere and concept.
LOW Controls feel clunky and unresponsive.
WTF The level editor.
HIGH P3‘s gripping story and mechanics still shine bright seventeen years later.
LOW Why port the portable version instead of FES?
WTF That. Final. Boss.
HIGH Amazing writing.
LOW Short Campaign.
WTF Bread that can make you see the future!
Today GameCritics is happy to present this video preview for Stories from the Outbreak from guest contributor Arlyeon. For more from Arlyeon, you can check out their YouTube channel or their Discord.
HIGH You can pet the dog AND the cat!
LOW Having to pause constantly for loading screens.
WTF Was that carrot laced with arsenic?
The first Coffee Talk was a game with a laid back, character-focused approach to visual novel storytelling. It reminded me of Persona’s Le Blanc or Lo Fi Beats, only instead it simulated running a niche coffee shop in a fantasy version of modern-day Seattle complete with orcs, elves, succubi, cat people, and more. When I discovered that a sequel was being produced, I was eager to pick it up — and from the 90-minute preview build this article is based on, I was not disappointed.
Today GameCritics is happy to present this video covering Loretta from guest contributor Arlyeon. For more from Arlyeon, you can check out their YouTube channel or their Discord.
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