Tag: Pandemic

Mercenaries 2: World in Flames Review

Playground of Tedium

Read review of Mercenaries 2: World in Flames 

HIGH Blowing up people and vehicles from inside the safety of a helicopter never gets old, does it?

LOW Actually, it does. And surprisingly quickly, at that.

WTF For some reason EA refused to include any licensed characters as a fun secondary skin. Sure, they don't have access to Lucasfilm characters the way the first game did, but aren't they making a James Bond game right now? Meanwhile, the Sean Connery skin is just lying around in a mainframe somewhere, gathering dust.

Destroy All Humans! 2 – Review

Read review of Destroy All Humans! 2A textbook sequel in every sense of the word, the game is guilty of hewing closely to a previously-established formula. However, Pandemic has made great strides to polish and improve an effort that was quite enjoyable the first time around, and their work is appreciated.

Mercenaries Review

There are few people more despicable than mercenaries. By definition, they are those who have chosen to indulge in acts of violence motivated only by personal profit. Mercenaries don't believe in anything other than getting paid, and while that attitude might be encouraged among musicians and professional athletes, when the person's primary job responsibility is murder, I can't imagine many people would defend it as a valid career choice.

Destroy All Humans! – Review

I've never been one to object to violent acts in video games. Gouging out eyes with shards of glass? Acceptable pastime. Hooking lengths of chain to people's limbs? No problem. Sundering three torsos with a single swipe of a battleaxe? Fun for the whole family. The only thing that's ever bothered me was the context in which these actions were placed. I can slaughter people all day long, just as long as I feel that, within the game's reality, those people deserved to die.

Full Spectrum Warrior – Review

Full Spectrum Warrior wants to start an entirely new genre (one that I really plan to support wholeheartedly) that attempts to capture the dullness of reality. Okay, that seemed a whole lot harsher than I actually meant it to be. In fact, I've been one of the biggest proponents of making videogames, especially ones set in the "real world," more realistic (whatever that means), but FSW really brings that notion to a whole new level in simulating the military experience as long periods of stultifying boredom punctuated by sudden, horrible violence.