Ain’t No Trouble
HIGH The best fog effects in the history of gaming.
LOW The momentum-killing epilogue.
WTF We’re still holding a face button to run? What year is this?
While I can’t say for sure what’s going on inside the developers’ heads, it’s impossible to look at Planet Nomads’ aesthetic and not come away with the impression that – at least on some level, the game exists as a way to make good on No Man’s Sky’s promises. It’s a game matching NMS’ 70s sci-fi look but keeping the scope to a single planet. Will setting more modest goals lead to a better result?