Tag: Open World

Grand Theft Auto IV Review

Grand Theft Auto IV (GTA4) Screenshot

Some of GTA4's problems can be attributed to the developers' desire to hold features over from previous incarnations, and the rest seem to be caused by the understandable lack of focus that results from attempting to create a truly epic game world. All of these problems are outweighed by what the game gets right, both in the superlative story it tells and the unprecedented freedom the multiplayer mode offers.

Crackdown Second Opinion

Crackdown  Screenshot

Dan says that Crackdown isn't an unmitigated disaster—I disagree. For a game that received crazy amounts of hype prior to release and was even granted the coveted honor of being host to the Halo 3 beta, it's an embarrassing, incomplete, and hopelessly botched attempt by a developer that either has no idea what they're doing, or lacked the time, talent, and/or resources to bring their concept to fruition.

Crackdown Review

Crackdown Screenshot

In my review of Mercenaries, I wondered if it wasn't time to drop the plots entirely from open-concept action games. Let the player run around with a gun, going nuts. I'll be the first to admit that it was a terrible idea. In my defense, though, it was meant as an ironic comment about the poor quality of videogame stories, not an honest call for their removal. Realtime Worlds seems to have run with the concept, though, and the result, while entertaining for a little while, is for the most part an awkward, incomplete mess.

Just Cause Review

Just Cause Screenshot

The successful balance between exciting innovation and comfortable familiarity is a delicate one. It's true that large doses of creativity can sometimes lead an otherwise solid project wildly awry, but on the other hand, there's little value in rehashing ideas and not going far enough. In the case of Just Cause, the developers have innovated with one shining addition, but otherwise let the scales weigh heavily with well-trodden material.

Way of the Samurai 2 – Review

On a September 2004 episode of X-Play on the G4 Tech TV cable network, Way of the Samurai 2 was reviewed and given the negative rating of two out of five stars. While everyone is entitled to their opinion, what I found particularly disturbing was this comment: "The open ended gameplay is similar to Grand Theft Auto 3 (GTA3), but at times feels too loose." Why did X-Play decide the two were similar in gameplay?

Grand Theft Auto: San Andreas – Second Opinion

After reading Scott's main review for Grand Theft Auto: San Andreas, I wondered what I could possibly add. Scott's writing is always a tough act to follow, and he covered it all— gameplay, story, sociological aspects, role-playing elements, and even the optional cornrows. I agreed with everything he touched on, so I sat down looking for words I could say that he didn't. It was tough, but eventually I did come up with something—"ten."

Grand Theft Auto: San Andreas – Review

That funeral scene, along with a touching moment when a grieving son walks into his now empty childhood home and looks at his dead mother's photograph, are surprisingly emotional moments, moments that had me checking the disc to make sure that I'd loaded up the right game. Has GTA gone all Dr. Phil on me?

Mafia Review

Mafia Screenshot

While the story is a great one presented in an engaging fashion, it's just not enough to save Mafia as a whole. The bland graphics, clunky controls, and atrocious load times (nearing 40 seconds in some instances) are nearly insurmountable shortcomings. Mafia and publisher Gathering may make you an offer, but believe me, it's one you can (and probably should) refuse.