Tag: Open World

A matter of pacing: Red Dead Redemption

Red Dead Redemption Screenshot

Spoiler Alert!

I liked Red Dead Redemption. I want to throw that out there first, since a lot of what I'm about to say will probably make it seem as if I didn't like it. This is the first game in the Rockstar open-world family that I've been motivated to finish, mainly because of both the engrossing recreation of the (admittedly fictional) Old West and the character of John Marston.

Assassin’s Creed: Brotherhood Review

We are a Crowd of Knives

Assassin's Creed: Brotherhood Screenshot

HIGH Finishing a round of Manhunt with no deaths.

LOW Pulling off the tank mission almost perfectly, only to be hit and fail the full synchronization objective at the last second.

WTF Spawning, losing my contract, and getting stabbed in the face within the span of about ten seconds.

Fallout: New Vegas Review

Yes, that's a Kick in the Head

Fallout: New Vegas Screenshot

HIGH Getting to the final boss and talking him out of a fight.

LOW The innumerable bugs and crashes.

WTF Man, where to begin? The gang of Elvises? The blond-wigged Nightkin in love with a robot? This whole game is screwy.

The Horror Geek presents: Explore a zombiefied Wild West in Red Dead Redemption’s Undead Nightmare

One of my favorite games this year is Rockstar's Red Dead Redemption—a sandbox title that takes the gameplay and irreverent humor of Grand Theft Auto and shifts it to the old west. Rather than carjacking, players spend their time rustling cattle, ripping people off horses, and deciding whether to be an avenging angel or black-hatted bad guy.

Since the title has no real horror element at all (aside from a supporting character who loves the dead a little too much…), I never got to post about Red Dead Redemption here. That changes now, with the debut of the official trailer for Undead Nightmare, a new downloadable add-on that finds main character John Marston trying to find a cure for the zombie outbreak sweeping across the frontier.

GameCritics.com Podcast Episode 41: Gaming Tragedies, Detail & Immersion, Rockstar Games

We're back and less offensive than ever! Our conversation about detail and immersion becomes an impromptu "State of Rockstar Games" debate. Plus: Our personal gaming tragedies; tales of data loss and other disasters. Featuring Chi Kong Lui, Brad Gallaway, Mike Bracken, and Tim "The Traitor" Spaeth.

Download: Right click here and select "Save Target As…"
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Read: Transcript

Games discussed:

Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.

Mafia II Review

Actually, it is for Nothing

Mafia II Screenshot

HIGH Eddie and Joe singing along drunkenly to "Return to me" in the car.

LOW The preceding half-hour, during which they vomit constantly.

WTF I failed one mission because the guy I was tailing ran into a taxi of his own accord.

Grand Theft Auto IV Third Opinion

Escaped the Police, but got a Little Banged up Along the Way

Grand Theft Auto IV Screenshot

HIGH The first few hours of story.

LOW The driving.

WTF Driving into a barrier on an overpass, being thrown through the windshield, falling six or so stories, and still walking away.

Crackdown 2 Review

More of the Same, Only Less of it

Crackdown 2 Screenshot

HIGH It's good to hear the voice of the announcer again.

LOW An astonishing lack of variety and absurd amounts of repetition.

WTF Why was this not released as $15 DLC?